Waloria
Vanilla+ Open Alpha
Core Features
World has been scaled to be harder and less forgiving
World difficulty dynamically scales with your group's size. The world behaves like a dungeon
300 000+ new items dispersed throughout the world
100 000+ new crafting items and recipes
Dungeon boss loot extended by another 100 000+ items
600+ randomly roaming beasts at 650+ locations
All race and class combinations are available. Cross faction is on
Shared quest loot. Removed XP loss for grouping
Dungeons and raids scale with member count
Opt-in dungeon difficulties - the harder the challenge the better the loot
Soft-locked to Vanilla content on 3.3.5a client
180+ new quests
200+ new scripted enemies
Misc Changes
Choose your own starting zone to start playing with friends immediately
New opt-in linked mode. When one player dies, all linked player dies
Remastered all crafting professions equipment rewards between skill level 1-200
Low-level class spells are obtained automatically to avoid splitting from friends early on
Low-level mount rental is accessible at every second quest hub
Gain experience from crafting
Purchaseable group-wide dungeon respawn system with checkpoints
Purchaseable instant dungeon queue mode
Ancient gateways providing easier access to the world are spread all throughout Azeroth
Cross-content rested experience system; gain rested XP for the open-world while in dungeons and gain dungeon rested XP from completing open-world content
Account-wide otainable mounts, titles and items
Procedural loot specialization - obtain the type of items you need
Procedural multi-option quest item rewards. The harder the quest, the better the reward.
Procedural multi-option level-up item rewards. Obtained at level 2, and then every fifth level onwards.
Meeting stones only require 1 person to use for summoning
Rates
2-3x dynamic experience rate
2x profession experience rate
3x poor and 2x uncommon item drop rate
Server Vision
Push players towards playing with each other
Make the world feel dangerous and be harder
Risk-taking should be rewarded
New features and additions should run in tandem with existing game content
Prioritize horizontal- over vertical features