Waloria

Vanilla+ Open Alpha


Core Features


  • World has been scaled to be harder and less forgiving
  • World difficulty dynamically scales with your group's size. The world behaves like a dungeon
  • 300 000+ new items dispersed throughout the world
  • 100 000+ new crafting items and recipes
  • Dungeon boss loot extended by another 100 000+ items
  • 600+ randomly roaming beasts at 650+ locations
  • All race and class combinations are available. Cross faction is on
  • Shared quest loot. Removed XP loss for grouping
  • Dungeons and raids scale with member count
  • Opt-in dungeon difficulties - the harder the challenge the better the loot
  • Soft-locked to Vanilla content on 3.3.5a client
  • 180+ new quests
  • 200+ new scripted enemies

  • Misc Changes


  • Choose your own starting zone to start playing with friends immediately
  • New opt-in linked mode. When one player dies, all linked player dies
  • Remastered all crafting professions equipment rewards between skill level 1-200
  • Low-level class spells are obtained automatically to avoid splitting from friends early on
  • Low-level mount rental is accessible at every second quest hub
  • Gain experience from crafting
  • Purchaseable group-wide dungeon respawn system with checkpoints
  • Purchaseable instant dungeon queue mode
  • Ancient gateways providing easier access to the world are spread all throughout Azeroth
  • Cross-content rested experience system; gain rested XP for the open-world while in dungeons and gain dungeon rested XP from completing open-world content
  • Account-wide otainable mounts, titles and items
  • Procedural loot specialization - obtain the type of items you need
  • Procedural multi-option quest item rewards. The harder the quest, the better the reward.
  • Procedural multi-option level-up item rewards. Obtained at level 2, and then every fifth level onwards.
  • Meeting stones only require 1 person to use for summoning

  • Rates


  • 2-3x dynamic experience rate
  • 2x profession experience rate
  • 3x poor and 2x uncommon item drop rate

  • Server Vision


  • Push players towards playing with each other
  • Make the world feel dangerous and be harder
  • Risk-taking should be rewarded
  • New features and additions should run in tandem with existing game content
  • Prioritize horizontal- over vertical features